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*Update* – Monday Night Combat Halloween Unmasking and Free DLC News

Uber Entertainment’s Executive Producer and all around bacon aficionado, Chandana Ekanayake, took to the Uber forums and company blog this morning to release some tasty tidbits about Monday Night Combat‘s Halloween Unmasking Week.

The week long event will serve as a reveal for new information and a chance to show off some pristine content from Monday Night Combat’s upcoming free DLC – which is scheduled to be released next month. In addition to the greasy details about the free DLC, Uber will also be handing out some mouthwatering Halloween eye candy throughout the week.

Ekanayake started things off by revealing the balancing changes that will be in the new DLC. Clearly Uber loves listening to their fans, as almost all of the balancing updates have been taken straight from the comments and suggestions on the MNC forums.

Here are some of the changes that were revealed:

Balance Changes


  • Reduced damage done by the dagger to the Moneyball.
  • Increased the damage Assassins do after both dagger and sword lunge.
  • Normalized multipliers for both dagger and sword when doing damage from behind an enemy.
  • Reduced recovery time on Assassin’s alternate fire grapple on the Dagger, Sword and Shuriken Launcher.
  • Fixed an issue that caused Assassins to do too little damage from front facing, alternate fire, Shuriken face slap grapple.


  • Reduced the damage the Moneyball takes from a sniper rifle.
  • Reduced the skill drain rate of Sniper Traps.
  • Reduced the amount of juice gain from the sniper rifle damaging targets.


  • Reduced juice gain from healing with the Heal/Hurt Gun.
  • Increased skill recovery time of level 2 and 3 of the Support’s Air Strike.


  • Reduced minimum damage on Gunner’s minigun, making it less effective at long ranges.


  • Reduced the damage the Moneyball takes from the rail gun.

Other Balance Changes

  • Decreased effectiveness of Lazer Blazer Turrets vs players.
  • Increased effectiveness of RockIt Turrets vs bots.
  • Reduced cost of all levels of RockIt Turrets.
  • Greatly increased the cooldown time for Juice machines in Crossfire.

All in all, the changes seem to be relatively agreeable and should leave most Monday Night Combat fans impressed. However, some may find that the Sniper class is being nerfed and many may take issue over the decreased effectiveness of lazer blasters.

As the week goes on the Uber team has promised more tricks and treats to be unveiled, including bug fixes and gameplay changes, new features and additions, as well as a wallpaper contest winner announcement. Stay tuned here at DDGW for more updates, follow me on Twitter @The_GeekJock or you can visit Uber’s site here.


Uber has released Part II of their Halloween Unmasking and in it they reveal two MNC wallpapers that were chosen by members on their forums.

The first wallpaper features the Assassin taking off her mask while the entire MNC crew looks on in horror. The second wallpaper was created and chosen from Forum Member “SixZaxxon”, who suggested: “I’d love to see the Tank with his tongue stuck to a shave-ice turret.”

In their post Uber also announced a list of new bug fixes and gameplay changes that will be included in their upcoming DLC:

Bug Fixes and Gameplay Changes


  • All Arenas:
    • Added game clocks to spawn rooms.
    • Added new opening and closing cinematics.
    • Added heat vents to top of spawn room tunnels.
    • Changed all jump pads to be non-enabled at the start of a match.
  • Steel Peel Arena
    • Added glass walls to break some long lines of sight.
    • Moved turrets in each base.
    • Moved some jump pads to help getting ‘stuck-in-jump’ loops.
    • Added game clocks to the inside of the dome.
  • Ammo Mule Arena
    • Added bridge supports to better protect turrets.
    • Fixed issue that caused AmmoMule to show up less often than intended.
  • Lazer Razor Arena
    • Added extra jump pads to get to the top level of the left side of both ends of the arena.
    • Fixed Bot Spawners showing usable by wrong team.
    • Fixed jump pads not lighting up green when active.
  • Grenade Arena
    • Reduced the number of juice machines so there are the same amount as other arenas.
    • Fixed Bot Spawners showing usable by wrong team.
  • Sprintz Arena
    • Added game clock to spawn room.
    • Added multiple round displays in the arena.
    • Added two more digits to round displays so that they show up to round 9999.


  • Fixed Rail Gun from being able to shoot through nearby walls.
  • Fixed various issues with the Jet Gun.


  • Sniper Traps will now only freeze enemy Pros caught in the initial freeze trap explosion. An enemy Pro entering the area while the effect is active after the initial explosion will only be slowed. Traps work the same on bots as they did before.
  • Changed Flak visual effect to include team color and to have better performance.
  • Fixed issue where Sniper’s Flak would damage players inside their spawn.
  • Fixed Snipers disappearing in the other view port in split screen when they are zoomed in with the Sniper Rifle.
  • Using bot spawners as a Sniper will now spawn two Scrambers.
  • Fixed issue where the sniper rifle, in certain instances, could shoot through walls .


  • Fixed Minigun getting stuck with no ammo and not reloading.


  • Assassins no longer make an audible hum to allied players.
  • Fixed an issue with the cloak sound not going away when the Assassin dies.


  • Fixed an issue with Firebases that caused them to focus on a Moneyball they can’t hit.
  • Reworked Heal/Hurt Gun code to make it more reliable.
  • Fixed griefing with Firebases: Firebases placed on an active jump pad or activating a jump pad with a Firebase on it will now destroy the Firebase.

Other Fixes and Changes

  • Fixed GapShots in Blitz from moving on clients when they are stopped on the host.
  • Reworked reload to greatly reduce the occurrence of having to restart reload when the reload animation was interrupted near the end.
  • Reworked the death UI so that it now displays the endorsements of who killed you.
  • Fixed players assisting in their own death.
  • Fixed Tank’s and Gunner’s jump jets staying on after a jump.
  • Fixed getting charged multiple times when using hazards and juice machines in high lag situations.
  • Changed money, kills, assists and deaths font in the scoreboard to add more emphasis on money making.
  • Fixed new round music riff and crowd cheer to play during Crossfire.
  • Changed formatting of numbers in the ticker to make them more readable.
  • Fixed seeing two Moneyballs in the end-game cinematic if the game ended without one being destroyed.
  • Fixed Bouncers playing their grapple animation when they charge at a player but hit a Blackjack.
  • Fixed Moneyball sometimes showing its shields when it has none.
  • Fixed players recovering health very quickly while juiced.
  • Various audio tuning for frequency and balance of sounds and voices.
  • More improvements to host migration to make it faster and more reliable.
  • More improvements to the party system when joining games and after host migration.
  • Reworked how random maps are chosen to be less repetative.

One Comment

  1. Demo says:

    Looks like they are trying to force closer and more prolonged combat with the Moneyball and stretch out matches.
    Balancing around Assault which appear to have no changes.
    Everything excepting the ninja is a nerf to output, which favors (gold) armor endorsements.
    Support again gets reduced, clearly these guys were way over powered on release.
    The MNC community seems to approve of everything they changed which is rare for a nerf pass.

    Overall, pretty good, but Uber should be careful about watering down the game’s dps too much which reduces the advantage of initiative.

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